Time to confess something. Minecraft came up on my radar several months ago, and it changed my life. It’s a fun game, to be sure, but it’s not the endless hours of playing it that I’m talking about here. It’s the fact that it exists, and is doing very well for itself.
If I had thought up Minecraft as a game to potentially develop, I would have dismissed it. It seems like something only I would like, or just a small group of players. Nothing worth the development time. Minecraft is proof that this mindset is wrong.
I don’t believe in the “if you build it they will come” mentality, not at all. But if a game is made that is fun, and has a polished feel to it, people will buy it.
It was also the “nail in the coffin” as it were, to Nickelpinch. Nickelpinch was my Big Project. Web-based personal financial tool. I’ve spent a ton of time making it, and it’s in it’s third revision. I realized with Minecraft, that not many people will be interested in paying for Nickelpinch. I wouldn’t pay for Nickelpinch, because I feel that sort of service is free. Which is a total disconnect, because I slapped down 10 euros in a second for Minecraft. Paying for games I don’t mind, but paying for financial apps doesn’t mesh with me.
Also, I wasn’t using Nickelpinch anymore. Basically, a decent spreadsheet in Google Docs is all anyone needs if they consciously want to track their spending. I’ll be releasing what I have for Nickelpinch as open source, and if people want to load it up then no problem.
Tara said to me, “You really enjoy games, and games seem to make money, why don’t you make a game?” and when she said that, it was obvious.
There’s a game that’s been on my mind to develop for over a decade. My skills are to a point now where I could pull it off. Also, it is perfect for mobile devices, and THAT market is in the perfect position for this.
So, yeah I’m developing a game now. It’s been filling up a wiki for over a month, and I’m rushing to get things in order for public viewing by the beginning of the year. Unlike my previous projects, this will be out in the open from the start, with a development blog and wiki.
Stay tuned for more.